Virtual reality, in various forms, is utilized across a wide range of fields, from staff training to therapeutic practice. Headsets and sensors are improving, and their prices are becoming more affordable each year, further promoting the spread of VR and encouraging businesses to invest more actively in the implementation of this technology.

We have gathered interesting statistics on the virtual reality industry as a whole, as well as facts, figures, trends and insights on specific aspects of the use of this technology in various fields and its impact on our lives.

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• 24% said lower cost headsets are “very important” in their decision to enter the metaverse. 26% said lower cost was “somewhat important” to their decision. — Morning Consult

• The global virtual reality headset market size reached US$ 11.6 billion in 2023 and grow at a CAGR of 20.3% to reach US$ 64.5 billion by 2032. — IMARC Group

VR popularity worldwide by region
Largest and fastest growing global virtual reality market, image by skyquestt.com

• Employees can be trained up to four times faster in VR courses.

How VR reduce time for training
Time to complete training, image source: PwC

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• VR technology reduces dropout rates by 30% in courses where it is integrated. — WiFi Talents

• In 2023, the number of VR hardware users was 97.7 million. This compares to about 30 million VR hardware users in 2020. — Demandsage.com

• 75% is the retention rate of VR training in schools, beating lectures (5%), reading (10%), and audio-visual learning (20%) (National Education Association). — PixoVR

• By 2024, the cumulative installed base of VR headsets is expected to surpass the 34 million units.

VR headset sales statistics
VR headset unit sales worldwide from 2019 to 2024 (in million units), image: Statista

• China, the U.S., the U.A.E., and France are among the leading countries investing in implementing VR in their educational systems.

— XpertVR.co

• Sony is responsible for 43% of all VR device shipments.

VR device shipment worldwide
Global VR device shipment share by vendor, image: Market Scoop

• The global VR headset market will reach a total value of $4.1 billion in 2022, and it’s not stopping there; experts predict it could grow to $5.88 billion by 2030.

• The global virtual fitting room market size is forecast to grow from approximately $3 billion in 2022 to $13 billion in 2028. — Fortune Business Insights

• Industries expected to be most disrupted by immersive technologies (besides gaming & entertainment):

Industries disrupted by VR
Image by scoop.market.us

• Virtual reality provides a safe environment for employees to learn and practice new skills without risk. But not only that. 

Workforce development benefits of VR

• 88% of people who own a VR headset use it multiple times every month, with 60% using it more than once a week. — G2.com

• According to estimates of virtual reality data, 70% of professionals believe that VR will help in the training of employees in companies and other areas. — Finances Online

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